Category Archives: Realtime Worlds

Choosing a business model for a game

I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference.  I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading

Posted in Business, Realtime Worlds | 6 Comments

Just making a boot

I’ve been working on APB for a little while now.  It didn’t seem worth posting about at first as there wasn’t much to see of the game publicly, but after E3, there’s plenty: I still feel like a total newbie.  … Continue reading

Posted in Realtime Worlds | 1 Comment

Overtime, done right

We’ve all heard the games industry overtime horror stories.  ea_spouse is still the most famous example but if you work in games, you’ll know more.  I’ve heard of people that were forced to stay late every night because of a … Continue reading

Posted in Realtime Worlds, Software development | 2 Comments

Asteroid action!

A few people have asked for video of the asteroids game from the RTW programming contest.  Unfortunately I didn’t have time to organise capturing the actual run in the final, but I re-ran the entries just now and captured the … Continue reading

Posted in Realtime Worlds

Organising a programming contest

A couple of weekends back, we held a team programming contest for students of Scottish Universities.  I had a great time taking part in contests like this back at school, and it was no less fun being on the organising … Continue reading

Posted in Realtime Worlds | 2 Comments

A game in a week!

It may not quite be Google 20% time, but a number of us at RTW were given last week off “normal” work, assigned randomly to small teams of 5 or 6 and set the challenge of making a complete game … Continue reading

Posted in Game development, Realtime Worlds | 6 Comments

How to get a job at Realtime Worlds (3)

I hadn’t really anticipated adding a part 3, but I gave a talk at Abertay last Friday on the topic, and need to make the slides available for anyone who missed out, or who wants to follow up on some … Continue reading

Posted in Game development, Realtime Worlds | 1 Comment

How to get a job at Realtime Worlds (2)

Part 1 looked at what qualities you need to get in, while in this second half I’m going to be looking at the application process – from CVs through to interview. You need to get both parts right: obviously polishing … Continue reading

Posted in Game development, Realtime Worlds | 7 Comments

How to get a job at Realtime Worlds (1)

Before I get going, you might wonder why I’d want to help you with this, particularly as I have no clue who you are. Perhaps I’m incredibly altruistic. Well, maybe sometimes, but today I’m just feeling selfish. Here’s why: I … Continue reading

Posted in Education, Game development, Realtime Worlds | 2 Comments

Welcome

What’s going on here? What do I mean by “modern game development”? Well, I’m talking about game development growing up and becoming serious. Not as in “serious games” (yeah, I find it hard to take the likes of “Food Import … Continue reading

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