Category Archives: Business

Moving to 64 bits

The release of APB’s hardware specs last week reminded me of something I’ve been meaning to write about for a while: memory limits.  APB’s limits (2GB minimum, 4GB recommended) was the most interesting part of the spec throughout development for … Continue reading

Posted in Business, Game development | 4 Comments

Choosing a business model for a game

I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference.  I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading

Posted in Business, Realtime Worlds | 6 Comments