Category Archives: Game development

Goodbye, Realtime Worlds

So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading

Posted in Game development, Realtime Worlds | 91 Comments

Moving to 64 bits

The release of APB’s hardware specs last week reminded me of something I’ve been meaning to write about for a while: memory limits.  APB’s limits (2GB minimum, 4GB recommended) was the most interesting part of the spec throughout development for … Continue reading

Posted in Business, Game development | 4 Comments

Triple trouble

It’s been a long time since my last blog entry. I do have a pretty good excuse – well, 3 good excuses: Yep, I am now the proud father of identical triplets 😀 So what’s been happening at work? Beta … Continue reading

Posted in Game development, Realtime Worlds

Getting the best out of a programmer

Although I don’t write much code any more, I still think of myself as a programmer; I still have programmer tendencies in everyday life, like trying to “optimise” the world around me. When I was in hospital just last week, … Continue reading

Posted in Game development | 2 Comments

Choosing a business model for a game

I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference.  I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading

Posted in Business, Realtime Worlds | 6 Comments

A game in a week!

It may not quite be Google 20% time, but a number of us at RTW were given last week off “normal” work, assigned randomly to small teams of 5 or 6 and set the challenge of making a complete game … Continue reading

Posted in Game development, Realtime Worlds | 6 Comments

The Agile Disease

The games industry is rushing headlong to Agile development methodologies just now; it’s a great source of excitement for some, with conference sessions and magazine articles left, right and centre, and “evangelists” spreading the word. I’m sick of it.  I … Continue reading

Posted in Game development, Management for Geeks, Rants, Software development | 87 Comments