Monthly Archives: September 2010

Realtime Worlds was an amazing place to work

While my previous posts on what went wrong painted a pretty bleak picture, it wasn’t all bad.  I arrived at RTW with relatively little experience, and had the opportunity to take part in growing the company from 30ish to 300ish.  … Continue reading

Posted in Realtime Worlds | 6 Comments

Where Realtime Worlds went wrong, part 3

Last time, I painted a fairly bleak picture of what it was like to work at RTW, leaving me with an uncomfortable problem: why did so many smart people put up with these problems?  There are fundamentally two reasons: complacency, … Continue reading

Posted in Realtime Worlds | 80 Comments

Where Realtime Worlds went wrong, part 2

Last time, I touched on some of the crazy walls we put up between different groups in the organisation.  I focussed in on the Community team because it happened to fit with the other stuff I had to say about … Continue reading

Posted in Realtime Worlds | 31 Comments

Where Realtime Worlds went wrong

I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds.  It’s been a tough piece to put together, because the scope of the question is just so big.  … Continue reading

Posted in Realtime Worlds | 210 Comments

My first compiler

We’ve been sorting through every single piece of junk in the attic recently in preparation for moving; this one brought a particular smile to my face: Yep, my first compiler.  I’d kept the sales receipt inside the box – bought … Continue reading

Posted in Software development | 6 Comments