Monthly Archives: August 2010

Goodbye, Realtime Worlds

So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading

Posted in Game development, Realtime Worlds | 91 Comments

Horrible doors on British trains

I recently finished reading “The Design of Everyday Things” – a classic book that gets you thinking about everyday “user interface” around you – doors, gadgets, machines, bathroom taps, etc.  The principles in the book apply equally well to software … Continue reading

Posted in Uncategorized | 4 Comments

Project: MyWorld

We’ve finally announced the project I’ve been working on, codenamed “Project: MyWorld” [].  Here’s the trailer video: An early vision for this project was what sold me on working for Realtime Worlds 6 years ago, and I’ve been working on … Continue reading

Posted in Realtime Worlds | 1 Comment