Monthly Archives: June 2009

Choosing a business model for a game

I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference.  I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading

Posted in Business, Realtime Worlds | 6 Comments

Debugging web traffic

I had a curious little problem recently: in our new bug database, we couldn’t play video attachments within the browser (e.g. with the VLC plugin for Firefox, or Windows Media Player embedded in IE).  You could download the video as … Continue reading

Posted in Software development | 1 Comment

Just making a boot

I’ve been working on APB for a little while now.  It didn’t seem worth posting about at first as there wasn’t much to see of the game publicly, but after E3, there’s plenty: I still feel like a total newbie.  … Continue reading

Posted in Realtime Worlds | 1 Comment