Monthly Archives: January 2009

A rule of thumb and a silver bullet

Making good design decisions (in the software engineering sense) is tricky.  In theory, you can boil everything down to first principles and make a decision based in pure logic.  But in practice, this tends not to happen very much outside … Continue reading

Posted in Software development | 5 Comments

Unifying multiple priorities

Here’s a fairly common project management problem: You need to assign priorities (or some other kind of value, say “risk level”) to a number of different project elements.  You need these values to be balanced so they make sense across … Continue reading

Posted in Management

A game in a week!

It may not quite be Google 20% time, but a number of us at RTW were given last week off “normal” work, assigned randomly to small teams of 5 or 6 and set the challenge of making a complete game … Continue reading

Posted in Game development, Realtime Worlds | 6 Comments