Monthly Archives: August 2008

Model View Controller is Extinct

Part 5 of “Building World-class Art Tools” from Develop 08 Today’s post has been a particular pleasure: one of those special times when writing changed my mind.  At my original talk at Develop, I said “use Model View Controller”, loud … Continue reading

Posted in Develop 08, Software development, Tools | 1 Comment

The case against C++

Part 4 of “Building World-class Art Tools” from Develop 08 This post boils down to one simple headline: don’t use C++ for game tools development.  But nothing is ever quite that simple – so if you have time, read on … Continue reading

Posted in Develop 08, Software development, Tools | 3 Comments

Procedural content generation

Part 3 of “Building World-class Art Tools” from Develop 08 Last time round I argued that it’s increasingly worth investing in content creation, and before that I pointed out that your first solution should always be to buy the best … Continue reading

Posted in Develop 08, Tools

Optimising content creation

Part 2 of “Building World-class Art Tools” from Develop 08 I’d like to take you back in time momentarily, to older games.  The further back you go, the less significance content creation held – far enough, and the very term … Continue reading

Posted in Develop 08, Tools

Why not to build in-house tools

Part 1 of “Building World-class Art Tools” from Develop 08 Before I talk about how to build great in-house tools, I want to talk about why to build in-house tools, or looked at another way, why not!  Understanding the motivation … Continue reading

Posted in Develop 08, Software development, Tools

Develop 2008 diary

Here follows my Develop 08 diary.  It wasn’t a bad conference overall, although I think there’s huge room for improvement before it can be considered a must-attend event.  The location was great, and there was a selection of outstanding sessions, … Continue reading

Posted in Develop 08 | 1 Comment