Monthly Archives: June 2008

How to get a job at Realtime Worlds (2)

Part 1 looked at what qualities you need to get in, while in this second half I’m going to be looking at the application process – from CVs through to interview. You need to get both parts right: obviously polishing … Continue reading

Posted in Game development, Realtime Worlds | 7 Comments

How to get a job at Realtime Worlds (1)

Before I get going, you might wonder why I’d want to help you with this, particularly as I have no clue who you are. Perhaps I’m incredibly altruistic. Well, maybe sometimes, but today I’m just feeling selfish. Here’s why: I … Continue reading

Posted in Education, Game development, Realtime Worlds | 2 Comments

Get your source under control!

A common pattern I’ve noticed is that the games industry is frequently a step or two behind the rest of the software development world – more or less as you’d expect given our rapid growth – we’re like the fast-growing … Continue reading

Posted in Game development, Rants, Software development | 1 Comment

Your own worst enemy

Part 2 of management for geeks. The first step in my quest for managerial self-improvement was a bit of self-assessment: a DISC assessment and a 360-degree review. These delivered a pretty big message: I’m working against myself here, my very … Continue reading

Posted in Management, Management for Geeks | 4 Comments

Management for Geeks

Are you a geek? A former programmer? Have you just recently started managing people? Me too! There’s nothing specific to game development about this, but the fast growth of the industry means there are inevitably quite a few people in … Continue reading

Posted in Management, Management for Geeks

Game degrees: possible future directions

If the game degree bubble does burst, what might happen then? Presumably the weakest courses, who were just tagging along to start with, would be the first to go. Perhaps they’d find a new trend to latch onto. But there’s … Continue reading

Posted in Education, Game development | 1 Comment

The games degree bubble

If modern game development is growing fast, and becoming increasingly challenging, it’s obvious that we need to hire quite a few graduates, and they need to be the best and brightest, capable of solving really tough problems, with the people … Continue reading

Posted in Education, Game development | 4 Comments