Category Archives: Realtime Worlds

Realtime Worlds was an amazing place to work

While my previous posts on what went wrong painted a pretty bleak picture, it wasn’t all bad.  I arrived at RTW with relatively little experience, and had the opportunity to take part in growing the company from 30ish to 300ish.  … Continue reading

Posted in Realtime Worlds | 6 Comments

Where Realtime Worlds went wrong, part 3

Last time, I painted a fairly bleak picture of what it was like to work at RTW, leaving me with an uncomfortable problem: why did so many smart people put up with these problems?  There are fundamentally two reasons: complacency, … Continue reading

Posted in Realtime Worlds | 80 Comments

Where Realtime Worlds went wrong, part 2

Last time, I touched on some of the crazy walls we put up between different groups in the organisation.  I focussed in on the Community team because it happened to fit with the other stuff I had to say about … Continue reading

Posted in Realtime Worlds | 31 Comments

Where Realtime Worlds went wrong

I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds.  It’s been a tough piece to put together, because the scope of the question is just so big.  … Continue reading

Posted in Realtime Worlds | 210 Comments

Goodbye, Realtime Worlds

So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading

Posted in Game development, Realtime Worlds | 91 Comments

Project: MyWorld

We’ve finally announced the project I’ve been working on, codenamed “Project: MyWorld” [http://playmyworld.com].  Here’s the trailer video: An early vision for this project was what sold me on working for Realtime Worlds 6 years ago, and I’ve been working on … Continue reading

Posted in Realtime Worlds | 1 Comment

RTW Contest Wrap-up

Phew!  That’s it for another year of the Realtime Worlds Student Programming Contest, bigger and better than last year by a mile.  From 92 initial contestants, we came down to 32 finalists, lots of pizza, a 5-hour coding marathon, 1 … Continue reading

Posted in Education, Realtime Worlds | 3 Comments

RTW Contest Online Round Analysis

We held the online qualification round for the Realtime Worlds Student Programming Contest last night.  I’ll post separately about my experience of organising it, but for now wanted to give some analysis of the questions.  For those who didn’t take … Continue reading

Posted in Education, Realtime Worlds | 2 Comments

Triple trouble

It’s been a long time since my last blog entry. I do have a pretty good excuse – well, 3 good excuses: Yep, I am now the proud father of identical triplets :D So what’s been happening at work? Beta … Continue reading

Posted in Game development, Realtime Worlds

My love for plugins, reaffirmed

Recently we chose Jira as our new bug database, for reasons mostly explained in my previous post (at least, those were my reasons – other people were involved, no doubt with their own reasons). We were on Bugzilla before, which … Continue reading

Posted in Realtime Worlds, Software development | 2 Comments