Category Archives: Realtime Worlds

Realtime Worlds was an amazing place to work

While my previous posts on what went wrong painted a pretty bleak picture, it wasn’t all bad.  I arrived at RTW with relatively little experience, and had the opportunity to take part in growing the company from 30ish to 300ish.  … Continue reading

Posted in Realtime Worlds | 6 Comments

Where Realtime Worlds went wrong, part 3

Last time, I painted a fairly bleak picture of what it was like to work at RTW, leaving me with an uncomfortable problem: why did so many smart people put up with these problems?  There are fundamentally two reasons: complacency, … Continue reading

Posted in Realtime Worlds | 80 Comments

Where Realtime Worlds went wrong, part 2

Last time, I touched on some of the crazy walls we put up between different groups in the organisation.  I focussed in on the Community team because it happened to fit with the other stuff I had to say about … Continue reading

Posted in Realtime Worlds | 31 Comments

Where Realtime Worlds went wrong

I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds.  It’s been a tough piece to put together, because the scope of the question is just so big.  … Continue reading

Posted in Realtime Worlds | 210 Comments

Goodbye, Realtime Worlds

So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading

Posted in Game development, Realtime Worlds | 91 Comments

Project: MyWorld

We’ve finally announced the project I’ve been working on, codenamed “Project: MyWorld” [http://playmyworld.com].  Here’s the trailer video: An early vision for this project was what sold me on working for Realtime Worlds 6 years ago, and I’ve been working on … Continue reading

Posted in Realtime Worlds | 1 Comment

RTW Contest Wrap-up

Phew!  That’s it for another year of the Realtime Worlds Student Programming Contest, bigger and better than last year by a mile.  From 92 initial contestants, we came down to 32 finalists, lots of pizza, a 5-hour coding marathon, 1 … Continue reading

Posted in Education, Realtime Worlds | 3 Comments