I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference. I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really got me thinking:
My view: different business models require different gameplay. A subscription business needs a [...]
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Choosing a business model for a game
Posted in Business, Realtime Worlds on June 25, 2009 | 5 Comments »