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Categories
Category Archives: Business
Moving to 64 bits
The release of APB’s hardware specs last week reminded me of something I’ve been meaning to write about for a while: memory limits. APB’s limits (2GB minimum, 4GB recommended) was the most interesting part of the spec throughout development for … Continue reading
Posted in Business, Game development
4 Comments
Choosing a business model for a game
I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference. I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading
Posted in Business, Realtime Worlds
6 Comments