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Categories
Category Archives: Game development
Goodbye, Realtime Worlds
So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading
Posted in Game development, Realtime Worlds
91 Comments
Moving to 64 bits
The release of APB’s hardware specs last week reminded me of something I’ve been meaning to write about for a while: memory limits. APB’s limits (2GB minimum, 4GB recommended) was the most interesting part of the spec throughout development for … Continue reading
Posted in Business, Game development
4 Comments
Triple trouble
It’s been a long time since my last blog entry. I do have a pretty good excuse – well, 3 good excuses: Yep, I am now the proud father of identical triplets So what’s been happening at work? Beta Probably … Continue reading
Posted in Game development, Realtime Worlds
Getting the best out of a programmer
Although I don’t write much code any more, I still think of myself as a programmer; I still have programmer tendencies in everyday life, like trying to “optimise” the world around me. When I was in hospital just last week, … Continue reading
Posted in Game development
2 Comments
Choosing a business model for a game
I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference. I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really … Continue reading
Posted in Business, Realtime Worlds
6 Comments
A game in a week!
It may not quite be Google 20% time, but a number of us at RTW were given last week off “normal” work, assigned randomly to small teams of 5 or 6 and set the challenge of making a complete game … Continue reading
Posted in Game development, Realtime Worlds
6 Comments
The Agile Disease
The games industry is rushing headlong to Agile development methodologies just now; it’s a great source of excitement for some, with conference sessions and magazine articles left, right and centre, and “evangelists” spreading the word. I’m sick of it. I … Continue reading
How to get a job at Realtime Worlds (3)
I hadn’t really anticipated adding a part 3, but I gave a talk at Abertay last Friday on the topic, and need to make the slides available for anyone who missed out, or who wants to follow up on some … Continue reading
Posted in Game development, Realtime Worlds
1 Comment
Extensible tools
Part 6 (final part) of “Building World-class Art Tools” from Develop 08 The more you’ve invested in a tool, the more projects you want to use it on, to recover that investment. This means in turn that it’s harder to … Continue reading
Posted in Develop 08, Software development, Tools
Model View Controller is Extinct
Part 5 of “Building World-class Art Tools” from Develop 08 Today’s post has been a particular pleasure: one of those special times when writing changed my mind. At my original talk at Develop, I said “use Model View Controller”, loud … Continue reading
Posted in Develop 08, Software development, Tools
1 Comment