My background:
Realtime Worlds (2004-)
I moved to Realtime Worlds in 2004, and have loved every minute of my time here. My top reasons why RTW is a great place to work:
- We have great financial security thanks to $80 million in investment. This backing also gives us great creative control over our projects.
- We only do ambitious, original projects – starting with the number-one, critically-acclaimed, award-winning hit Crackdown and now moving further into online gaming with the hotly-anticipated APB. There is some seriously rewarding and intellectually challenging work here.
- We have unusually high quality developers, and an extremely positive, open culture where decisions are made on logical, not political grounds. This leads to having the best-managed projects I’ve seen or heard of in games, and a consequent good work/life balance.
After starting out as a software engineer, I became technical lead of our technology team, building stuff for use in all our games: starting with Crackdown and then APB. After that I worked on an unannounced project for a short while, before moving to APB as technical manager, where I have one foot in the production team and the other in software.
VIS Entertainment (2001-2004)
My first games job was at VIS Entertainment in Dundee, starting out on Tom & Jerry where I did special effects and level events. We actually had a surprising amount of fun considering it was such a cheesy low-budget game. We then moved onto NARC which had some promise for a while but turned out pretty awful.
I made truly great friends at VIS but the company as a whole clearly wasn’t headed for success. Finances were shaky, the games were mediocre at best, management was disorganised, and we got some pretty crappy treatment from publishers. They went under a year or so after I left. On top of the friends I made, I think there was actually benefit in seeing how not to run a games company! It certainly makes me appreciate what we have at RTW all the more.
Data Connection (1998-2001)
While at university, I worked summer jobs for Data Connection. Their pre-university and summer student positions are tough to get into, but well worthwhile. They’ll teach you programming by dropping you into the deep end on real work on their projects, and if you’re lucky they might even sponsor you through university. It’s a good time living in the company house with all the other summer students, and they organise loads of social events so you feel that you belong pretty quickly. It’s an incredibly successful and professional place to work.



Hi Luke,
I looked up your site as it was listed as a fastest growing on WordPress and was pleasantly surprised to see a banner shot of the Law & Dundee taken from Broughty Ferry where I spent my youth and began University (still haven’t managed to leave).
I must say it comes as delight to see that Dundee appears to be emerging as the gaming development centre for Europe..Does everything look rosy or is this likely to suffer with the recession? ..Genuine question.
bruce
I honestly don’t know how the recession will affect the games industry: I don’t believe anyone can predict the future like that!
Having said that, there are some reasons to be cautiously optimistic – the argument being that games represent quite a cheap form of entertainment, providing good value in terms of hours of play for given cost. Staying in as a family and playing games together may seem like a good option right now.
There have been a variety of articles about this recently, e.g. http://news.cnet.com/8301-13772_3-10107412-52.html
Our website lists at least 30 open vacancies right now, so I guess that’s an indication that things are still looking up, for us at least!
A frank and honest description of VIS there – nice one
I hope you, the family and the menagerie are doing well.