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Monthly Archives: September 2010
Realtime Worlds was an amazing place to work
While my previous posts on what went wrong painted a pretty bleak picture, it wasn’t all bad. I arrived at RTW with relatively little experience, and had the opportunity to take part in growing the company from 30ish to 300ish. … Continue reading
Posted in Realtime Worlds
6 Comments
Where Realtime Worlds went wrong, part 3
Last time, I painted a fairly bleak picture of what it was like to work at RTW, leaving me with an uncomfortable problem: why did so many smart people put up with these problems? There are fundamentally two reasons: complacency, … Continue reading
Posted in Realtime Worlds
80 Comments
Where Realtime Worlds went wrong, part 2
Last time, I touched on some of the crazy walls we put up between different groups in the organisation. I focussed in on the Community team because it happened to fit with the other stuff I had to say about … Continue reading
Posted in Realtime Worlds
31 Comments
Where Realtime Worlds went wrong
I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds. It’s been a tough piece to put together, because the scope of the question is just so big. … Continue reading
Posted in Realtime Worlds
210 Comments
My first compiler
We’ve been sorting through every single piece of junk in the attic recently in preparation for moving; this one brought a particular smile to my face: Yep, my first compiler. I’d kept the sales receipt inside the box – bought … Continue reading
Posted in Software development
6 Comments