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Monthly Archives: August 2010
Goodbye, Realtime Worlds
So the Realtime Worlds adventure is over, save for a small skeleton crew. For those of us on the inside, it’s been expected for a while – at least since the release of APB – but I must say I … Continue reading
Posted in Game development, Realtime Worlds
91 Comments
Horrible doors on British trains
I recently finished reading “The Design of Everyday Things” – a classic book that gets you thinking about everyday “user interface” around you – doors, gadgets, machines, bathroom taps, etc. The principles in the book apply equally well to software … Continue reading
Posted in Uncategorized
4 Comments
Project: MyWorld
We’ve finally announced the project I’ve been working on, codenamed “Project: MyWorld” [http://playmyworld.com]. Here’s the trailer video: An early vision for this project was what sold me on working for Realtime Worlds 6 years ago, and I’ve been working on … Continue reading
Posted in Realtime Worlds
1 Comment