I just came across this post by Nicholas Lovell in response to Dave’s talk at the GameHorizon conference. I don’t want to get into debating all of it (obviously I disagree on the “epic fail” bit!!), but item #2 really got me thinking:
My view: different business models require different gameplay. A subscription business needs a [...]
Archive for June, 2009
Choosing a business model for a game
Posted in Business, Realtime Worlds on June 25, 2009 | 5 Comments »
Debugging web traffic
Posted in Software development on June 17, 2009 | 1 Comment »
I had a curious little problem recently: in our new bug database, we couldn’t play video attachments within the browser (e.g. with the VLC plugin for Firefox, or Windows Media Player embedded in IE). You could download the video as a file and play it – fine. You could launch a media player as an [...]
Just making a boot
Posted in Realtime Worlds on June 8, 2009 | 1 Comment »
I’ve been working on APB for a little while now. It didn’t seem worth posting about at first as there wasn’t much to see of the game publicly, but after E3, there’s plenty:
I still feel like a total newbie. Much like Timothy at the end of the (excellent) first podcast, just [...]