We’ve all heard the games industry overtime horror stories. ea_spouse is still the most famous example but if you work in games, you’ll know more. I’ve heard of people that were forced to stay late every night because of a “nobody leaves until everybody’s finished” policy – with people challenging the policy losing their bonuses. [...]
Archive for May, 2009
Overtime, done right
Posted in Realtime Worlds, Software development on May 6, 2009 | 2 Comments »