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Monthly Archives: August 2008
Model View Controller is Extinct
Part 5 of “Building World-class Art Tools” from Develop 08 Today’s post has been a particular pleasure: one of those special times when writing changed my mind. At my original talk at Develop, I said “use Model View Controller”, loud … Continue reading
Posted in Develop 08, Software development, Tools
1 Comment
The case against C++
Part 4 of “Building World-class Art Tools” from Develop 08 This post boils down to one simple headline: don’t use C++ for game tools development. But nothing is ever quite that simple – so if you have time, read on … Continue reading
Posted in Develop 08, Software development, Tools
3 Comments
Procedural content generation
Part 3 of “Building World-class Art Tools” from Develop 08 Last time round I argued that it’s increasingly worth investing in content creation, and before that I pointed out that your first solution should always be to buy the best … Continue reading
Posted in Develop 08, Tools
Optimising content creation
Part 2 of “Building World-class Art Tools” from Develop 08 I’d like to take you back in time momentarily, to older games. The further back you go, the less significance content creation held – far enough, and the very term … Continue reading
Posted in Develop 08, Tools
Why not to build in-house tools
Part 1 of “Building World-class Art Tools” from Develop 08 Before I talk about how to build great in-house tools, I want to talk about why to build in-house tools, or looked at another way, why not! Understanding the motivation … Continue reading
Posted in Develop 08, Software development, Tools
Develop 2008 diary
Here follows my Develop 08 diary. It wasn’t a bad conference overall, although I think there’s huge room for improvement before it can be considered a must-attend event. The location was great, and there was a selection of outstanding sessions, … Continue reading
Posted in Develop 08
1 Comment