Part 5 of “Building World-class Art Tools” from Develop 08
Today’s post has been a particular pleasure: one of those special times when writing changed my mind. At my original talk at Develop, I said “use Model View Controller”, loud and clear. I even made it key message number 8:
In the talk, I was short of [...]
Read Full Post »
Part 4 of “Building World-class Art Tools” from Develop 08
This post boils down to one simple headline: don’t use C++ for game tools development. But nothing is ever quite that simple – so if you have time, read on
Think
That headline is deliberately provocative, but all I really want you to do is think. [...]
Read Full Post »
Posted in Develop 08, Tools on August 5, 2008 | Leave a Comment »
Part 3 of “Building World-class Art Tools” from Develop 08
Last time round I argued that it’s increasingly worth investing in content creation, and before that I pointed out that your first solution should always be to buy the best that money can buy (and secondly to extend an existing commercial product). Today, however, I want [...]
Read Full Post »
Posted in Develop 08, Tools on August 3, 2008 | Leave a Comment »
Part 2 of “Building World-class Art Tools” from Develop 08
I’d like to take you back in time momentarily, to older games. The further back you go, the less significance content creation held – far enough, and the very term “content creation” presumably didn’t exist. Limited storage space on the hardware must have played a role, [...]
Read Full Post »
Part 1 of “Building World-class Art Tools” from Develop 08
Before I talk about how to build great in-house tools, I want to talk about why to build in-house tools, or looked at another way, why not! Understanding the motivation and reasons behind doing your work, whatever that work may be, is always of critical importance. [...]
Read Full Post »
Posted in Develop 08 on August 2, 2008 | 1 Comment »
Here follows my Develop 08 diary. It wasn’t a bad conference overall, although I think there’s huge room for improvement before it can be considered a must-attend event. The location was great, and there was a selection of outstanding sessions, but the attendance numbers felt slightly low and the quantity of sessions provided barely enough [...]
Read Full Post »